

The game does a great job at helping you out though, from having the enemies glow against the white void to the game directly telling you to watch your back. You have to know your surrounding as well as who and what is where. The core of SUPERHOT is that the enemies move when you move, however they still move ever so slowly when you’re standing still. You feel so cool whenever you land a shot

The biggest issue is that you run into the same maps pretty often and once you know the layout changing the guns or enemies doesn’t make it all that more exciting. Rather than be different weapons, different enemies, or even different spawn locations there’s always something unique about it. The key difference is that rather than a custom puzzle-like level the game has pre-designed maps and then fills them randomly. Every time you beat a level you move forward just a little bit You have to fight to survive a wave of enemies and after you’ve taken enough down then you can move onto the next map. Using a bunch of pre-designed maps the game randomly generates, spawns, enemies, and the weapons around the map. Mainly because it doesn’t need to add more in the gameplay department, rather it builds on top of the original game. SUPERHOT: MIND CONTROL DELETE has the same gameplay as the first game and it doesn’t add more to the existing gameplay. One of the most unique features of the SUPERHOT franchise is its gameplay, it has a unique look matched with unique gameplay. Let’s take out our hacking gear strap, pick a bat and fight through tons of enemies to find out! SUPERHOT: MIND CONTROL DELETE Gameplay You’re going to see this screen a lot throughout your playthrough
